CHOOSE YOUR GAME

KNOW THE RULES

SUIT UP

JUMP TO ARENA

EnterTheZone 2018-07-10T12:16:03+00:00

Getting started:

WELCOME TO THE ZONE

With well over 20 years experience Game Zone KNOWS laser tag! We have hosted over a million players from walk-ins, birthday parties, group functions, corporate events, and youth group lock-ins through out the years. These players have made the choice to boldly enter our arena seeking out skill, fame, and adrenaline! With our new multi-level arena and state-of-the-art DarkLight equipment, we invite you to step in to the zone and feel the thrill and excitement that you can only find at Game Zone! For details on what awaits you as you embark on your laser tag experience, simply look below or jump to the location quickly by selecting one of the following:

-The Arena

Getting started:

WELCOME TO THE ZONE

With well over 20 years experience Game Zone KNOWS laser tag! We have hosted over a million players from walk-ins, birthday parties, group functions, corporate events, and youth group lockins through out the years. These players have made the choice to boldly enter our arena seeking out skill, fame, and adrenaline made fresh daily! With our new multi-level arena and state-of-the-art DarkLight equipment, we invite you to step in to the zone and feel the thrill and excitement that you can only find at Game Zone! For details on what awaits you as you embark on your laser tag experience, simply look below or jump to the location quickly by selecting one of the following:

CHOOSE YOUR GAME:

Alliance-Team Up

Across the Galaxy a battle has been waging for control of the stars themselves. An ancient alien race has been charged to train and seek out the best of the best of every planet. You, along with your team must stand toe to toe with fellow Earthers in a game designed to hone your skills and bring your team together as one. Enter the arena and become part of the Alliance!

Designed for 2-4 teams (red, blue, green, yellow) players are randomly assigned team colors when the game begins, upon entering the arena. The objective is to obtain as many points as possible with in a 15 minute game. The team with the most points at the end of the round is the winner.

You collect credits by tagging other players on the opposing team. Once you have collected enough credits, seek out one of the G.E.M.s scattered throughout the arena’s upper and lower levels. The G.E.M.s allow players to buy power-ups with credits. 10 points and 1 credit are awarded to players per tag.

Click on a Power-Up below to learn more about it:
Rapid Fire
Nebulizer
Stealth
Dark Thief

Return to game options

Solo

It’s everyone for themselves! Designed by smugglers and scoundrels from across the known galaxy in order to hone to a fine edge their ability to survive in the wilds of deep space and be able to stand on their own with any species in the galaxy. It has proven the most intriguing an most rewarding of designs. The empty expanse of space can be lonely but the crowded streets of the cities on any of the planets can be dangerous. Smugglers make few friends in their trade. Enter this game at your own risk for everyone in this arena holds allegiance to one player and one player only, THEMSELVES!

Only one will exit this arena as the best. Will that be you? Designed for any number of players, a Solo game can run with as little as 2 players up to a full house. All players in the arena are battling for first place. The player with the most points at the end of the run, wins. Players get points by tagging other players and buying power-ups at G.E.M.s. Collect credits then seek out one of the G.E.M.s scattered through out the arena’s upper and lower levels. Once you have obtained enough credits you can upgrade your system at any of the G.E.M.s in the arena.

Click on a Power-Up below to learn more about it:
Rapid Fire
Nebulizer
Stealth
Dark Thief

Return to game options

Zombies

In the wake of a devastating virus outbreak the world has been split. Two types of humans now inhabit the Earth: the living and the living dead. While the living desperately search for the cure, they are all to often backed into a corner by those that are infected. You have entered the Arena under the guise of a game but in fact, you have been lured here. You and your friends enter the dark, fog filled arena to begin your game. The voice booms a count down to start. “THREE” Your adrenaline begins to pump. “TWO” There is one zombie among you. “ONE” The outbreak BEGINS!

Designed for small to large groups, all players in the game start out Green
and one player, chosen randomly by the computer, is red. When a red player tags a green, he/she becomes infected & joins the red team in the hunt for green players. The last survivor gets 100 bonus points and becomes the first infected for the next round, and all team colors switch. Rounds continue throughout the 15 minute game span. Keep the zombies from turning you by zapping them first. Players get points and credits by tagging players on the opposing side and buying power-ups at G.E.M.s. Collect credits then seek out one of the G.E.M.s scattered through out the arena’s upper and lower levels. Once you have obtained enough credits you can upgrade your system at any of the G.E.M.s in the arena.

Click on a Power-Up below to learn more about it:
Rapid Fire
Nebulizer
Stealth
Dark Thief

Return to game options

Bases and Headquarters

There is a special substance deep below the surface here. A crystalline cavern that holds the key to fueling your ships for interstellar travel. Your base is in place. All systems are online and broadcast signals have begun to be sent to your home world. Your people will soon be here. Something however, is wrong. The signal is week, something else is interfering with the broadcast. Movement has been detected, you are not alone. Your scouting party returns with news that another species has also set up base in the same area. Your mortal enemies. In order to upload your broadcast the other base must be shut down. Send your attack force but beware, for they know you are here as well. And they plan to do the same to you.

Designed for 2 teams (red and blue), players are randomly assigned team colors upon entering the arena.
The objective is to obtain as many points as possible within a 15-minute game while locking down and protecting your base from enemy attack. The team with the most points at the end of the round is the winner. You must guard yours while attacking the opposing team’s G.E.M.s located on the underneath side of each of the two dome headquarters. When attacking the opposite team’s headquarters, 1 player must tag the G.E.M., wait 7 seconds, then tag it a second time. If done correctly the G.E.M. will explode and the communications array will be off line for 30 seconds. The player that deactivated the headquarters will get 100 points. Players also get points and credits by tagging the opposite team’s players and buying power-ups at G.E.M.s. Collect credits then seek out one of the G.E.M.s scattered throughout the arena’s upper and lower levels. Once you have obtained enough credits you can upgrade your system at any of the G.E.M.s in the arena.

Click on a Power-Up below to learn more about it:
Rapid Fire
Nebulizer
Stealth
Dark Thief

Return to game options

Renegade

The galactic war has been raging in the stars for many millennia. All your life you were told the other side was evil and your side was fighting for good. The trouble with a conflict so old no one remembers the reason the fighting started or exactly who is fighting for good or against it. Enter the arena where your team goes to battle for what they think is right. and leave on the team you have chosen to be right. Who is on your side? And who, is the Renegade?

Designed for 2-4 teams (red, blue, green, yellow) players are randomly assigned team colors upon entering the arena.The objective is to obtain as many points as possible with in a 15 minute game. The team with the most points at the end of the round is the winner.

This game is very similar to the Teams game mode, but 4 of the G.E.M.s used in game are colored (red, blue, green or yellow).When a player tags, or purchases,one of these G.E.M.s they will switch to that team color.

Click on a Power-Up below to learn more about it:
Rapid Fire
Nebulizer
Stealth
Dark Thief

Return to game options

CHOOSE YOUR GAME:

Alliance-Team Up

Across the Galaxy a battle has been waging for control of the stars themselves. An ancient alien race has been charged to train and seek out the best of the best of every planet. You, along with your team must stand toe to toe with fellow Earthers in a game designed to hone your skills and bring your team together as one. Enter the arena and become part of the Alliance!

Designed for 2-4 teams (red, blue, green, yellow) players are randomly assigned team colors when the game begins, upon entering the arena. The objective is to obtain as many points as possible with in a 15 minute game. The team with the most points at the end of the round is the winner.

You collect credits by tagging other players on the opposing team. Once you have collected enough credits, seek out one of the G.E.M.s scattered throughout the arena’s upper and lower levels. The G.E.M.s allow players to buy power-ups with credits. 10 points and 1 credit are awarded to players per tag.

Click on a Power-Up below to learn more about it:
Rapid Fire
Dark Thief
Stealth
Nebulizer

Return to game options

Solo

It’s everyone for themselves! Designed by smugglers and scoundrels from across the known galaxy in order to hone to a fine edge their ability to survive in the wilds of deep space and be able to stand on their own with any species in the galaxy. It has proven the most intriguing an most rewarding of designs. The empty expanse of space can be lonely but the crowded streets of the cities on any of the planets can be dangerous. Smugglers make few friends in their trade. Enter this game at your own risk for everyone in this arena holds allegiance to one player and one player only, THEMSELVES!

Only one will exit this arena as the best. Will that be you? Designed for any number of players, a Solo game can run with as little as 2 players up to a full house. All players in the arena are battling for first place. The player with the most points at the end of the run, wins. Players get points by tagging other players and buying power-ups at G.E.M.s. Collect credits then seek out one of the G.E.M.s scattered through out the arena’s upper and lower levels. Once you have obtained enough credits you can upgrade your system at any of the G.E.M.s in the arena.

Click on a Power-Up below to learn more about it:
Rapid Fire
Dark Thief
Stealth
Nebulizer

Return to game options

Zombies

In the wake of a devastating virus outbreak the world has been split. Two types of humans now inhabit the Earth: the living and the living dead. While the living desperately search for the cure, they are all to often backed into a corner by those that are infected. You have entered the Arena under the guise of a game but in fact, you have been lured here. You and your friends enter the dark, fog filled arena to begin your game. The voice booms a count down to start. “THREE” Your adrenaline begins to pump. “TWO” There is one zombie among you. “ONE” The outbreak BEGINS!

Designed for small to large groups, all players in the game start out Green
and one player, chosen randomly by the computer, is red. When a red player tags a green, he/she becomes infected & joins the red team in the hunt for green players. The last survivor gets 100 bonus points and becomes the first infected for the next round, and all team colors switch. Rounds continue throughout the 15 minute game span. Keep the zombies from turning you by zapping them first. Players get points and credits by tagging players on the opposing side and buying power-ups at G.E.M.s. Collect credits then seek out one of the G.E.M.s scattered through out the arena’s upper and lower levels. Once you have obtained enough credits you can upgrade your system at any of the G.E.M.s in the arena.

Click on a Power-Up below to learn more about it:
Rapid Fire
Dark Thief
Stealth
Nebulizer

Return to game options

Bases and Headquarters

There is a special substance deep below the surface here. A crystalline cavern that holds the key to fueling your ships for interstellar travel. Your base is in place. All systems are online and broadcast signals have begun to be sent to your home world. Your people will soon be here. Something however, is wrong. The signal is week, something else is interfering with the broadcast. Movement has been detected, you are not alone. Your scouting party returns with news that another species has also set up base in the same area. Your mortal enemies. In order to upload your broadcast the other base must be shut down. Send your attack force but beware, for they know you are here as well. And they plan to do the same to you.

Designed for 2 teams (red and blue), players are randomly assigned team colors upon entering the arena.
The objective is to obtain as many points as possible within a 15-minute game while locking down and protecting your base from enemy attack. The team with the most points at the end of the round is the winner. You must guard yours while attacking the opposing team’s G.E.M.s located on the underneath side of each of the two dome headquarters. When attacking the opposite team’s headquarters, 1 player must tag the G.E.M., wait 7 seconds, then tag it a second time. If done correctly the G.E.M. will explode and the communications array will be off line for 30 seconds. The player that deactivated the headquarters will get 100 points. Players also get points and credits by tagging the opposite team’s players and buying power-ups at G.E.M.s. Collect credits then seek out one of the G.E.M.s scattered throughout the arena’s upper and lower levels. Once you have obtained enough credits you can upgrade your system at any of the G.E.M.s in the arena.

Click on a Power-Up below to learn more about it:
Rapid Fire
Dark Thief
Stealth
Nebulizer

Return to game options

Renegade

The galactic war has been raging in the stars for many millennia. All your life you were told the other side was evil and your side was fighting for good. The trouble with a conflict so old no one remembers the reason the fighting started or exactly who is fighting for good or against it. Enter the arena where your team goes to battle for what they think is right. and leave on the team you have chosen to be right. Who is on your side? And who, is the Renegade?

Designed for 2-4 teams (red, blue, green, yellow) players are randomly assigned team colors upon entering the arena.The objective is to obtain as many points as possible with in a 15 minute game. The team with the most points at the end of the round is the winner.

This game is very similar to the Teams game mode, but 4 of the G.E.M.s used in game are colored (red, blue, green or yellow).When a player tags, or purchases,one of these G.E.M.s they will switch to that team color.

Click on a Power-Up below to learn more about it:
Rapid Fire
Dark Thief
Stealth
Nebulizer

Return to game options

Check out our AMAZING 3 Hour Pass!
$28.99* per person   (7 games at $4.15 PER GAME!)**

*Prices do not include tax. **Games included in our hourly passes are for 1 person only, and must be used on the same day of purchase.

Check out our

AMAZING

3 Hour Pass!
$28.99* per person   

(7 games at $4.15 PER GAME!)**

*Prices do not include tax. **Games included in our hourly passes are for 1 person only, and must be used on the same day of purchase.

THE BRIEFING ROOM:

The lighting here is dim. Other adventure seekers join you.  The door closes and your journey begins. Here in the briefing room, your Zone Marshal will explain all you need to know about the game that has been chosen. Listen carefully and watch closely, for those around you may be your ally, or your enemy. Anything is possible inside the arena!

Basic rules for the Arena:

  • No food or drink,  chewing gum, flashlights, or laser pointers are allowed beyond the entrance of the Briefing room.
  • No running. Players observed running will be penalized by the zone marshal and ejected from the game for repeated offenses.
  • No climbing. Do not lean or climb over walls or on structures.
  • No physical contact with other players.
  • Both hands on the laser at all times. No tampering with equipment or covering laser sensors.
  • No abusive language or conduct.

The zone marshal is the the arena equivalent of a referee. All players must follow his/her instructions and directions at all times for the safety of the players and the game. The zone marshal can penalize or end the game if observing actions that break the rules above.

Game Zone is a no smoking facility.

THE BRIEFING ROOM:

The lighting here is dim. Other adventure seekers join you.  The door closes and your journey begins. Here in the briefing room your Zone Marshal will explain all you need to know about the game that has been chosen. Listen carefully and watch closely, for those around you may be your ally, or your enemy. Anything is possible inside the arena!

Basic rules for the Arena:

  • No food or drink,  chewing gum, flashlights, or laser pointers are allowed beyond the entrance of the Briefing room.
  • No running. Players observed running will be penalized by the zone marshal and ejected from the game for repeated offenses.
  • No climbing. Do not lean or climb over walls or on structures.
  • No physical contact with other players.
  • Both hands on the laser at all times. No tampering with equipment or covering laser sensors.
  • No abusive language or conduct.

The zone marshal is the the arena equivalent of a referee. All players must follow his/her instructions and directions at all times for the safety of the players and the game. The zone marshal can penalize or end the game if observing actions that break the rules above.

Game Zone is a no smoking facility.

SUIT UP:

The brief is done and the transport ship you have been on has docked. The zone marshal leads your group into the remains of an old castle base that houses alien technology with in. Adorning the walls you will find the state-of-the-art DarkLight equipment that will aid you in your adventure. You suit up and can feel the strength of the guardians of the arena surround you. The laser looks very alien yet feels comfortable in your grip. The system recognizes you! You check the back of your laser for your special identity for this game. Last minute strategies are made while players excitement builds. You feel a surge of adrenaline emanating from behind the doorway to the arena.

Almost as if it were alive!

SUIT UP:

The brief is done and the transport ship you have been on has docked. The zone marshal leads your group into the remains of an old castle base that houses alien technology with in. Adorning the walls you will find the state-of-the-art DarkLight equipment that will aid you in your adventure. You suit up and can feel the strength of the guardians of the arena surround you. The laser looks very alien yet feels comfortable in your grip. The system recognizes you! You check the back of your laser for your special identity for this game. Last minute strategies are made while players excitement builds. You feel a surge of adrenaline emanating from behind the doorway to the arena.

Almost as if it were alive!

Rotate phone for better view

PLAYER'S VEST

SPEAKERS:
Front speakers and vibro housing
inform the gamer when they have
been tagged

PHASER BUCKLE:
Strong, durable attachment point
that holds your laser

FLEXABLE SHOULDER PLATES:
Adapts to fit a multitude of body
sizes and shapes

SENSOR BLOBS:
There are 2 blobs on each shoulder,
1 on the front and 1 on the back of
the vest. Each blob is taxable and
displays vivid colored lights that
indicate team affiliation modes and
game events informing the player of
events going on during the game.

DURABLE LEATHER DESIGN:
Strong leather for comfort and protection

BUCKLES:
Side fasteners to secure the vest in place

PLAYER'S PHASER

NATURAL GRIP DESIGN:
This innovative design allows for an easy
natural grip of the laser by all ages

VIDEO DISPLAY:
(On back) A screen and speaker system
on the back of the laser, feeds information
and sounds directly to the gamer

SENSOR BLOBS:
2 blobs on each side.
Each blob is tagable and displays vivid,
colored lights that indicate team affiliation,
modes, and game events, informing the
player of happenings during the game

LASER BARREL:
Capable of firing a single shot, spread
shots, rapid fire laser and more

DUAL TRIGGER:
Dual trigger design for safety and smooth
rapid fire ability

REAR PHASER DISPLAY

POINTS:
Number of points you
have accumulated.

LIVES:
Number of lives remaining.

CODE NAMES:
Choose your own special code
name for the game.
During the game, the names of
those who tag you will show up here

ENERGY:
The amount of energy you have.

AMMO:
Number of shots remaining.

CREDITS:
Gather credits as you tag others
and redeem them for special
upgrades at GEMS hidden in
the arena

RANK:
This will tell you were you currently
rank among the other players

SONIC SPEAKER:
Delivers sounds and instructions
as you play